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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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input
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input.cpp
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Author
2022-06-04
Merge pull request #61669 from fire-forge/input
Rémi Verschelde
2022-06-03
Make Input mouse_mode and use_accumulated_input properties
FireForge
2022-06-03
Add array element type to `get_connected_joypads`
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-04-14
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Rémi Verschelde
2022-04-13
Added p_shape check to avoid engine crush
KingCakeTheFruity
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-20
Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-10
Add joystick button index boundary check. Increase max. button number to 128 ...
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-17
Revert "Fixed event spam when using the Nintendo Switch controller"
Marcel Admiraal
2021-12-16
Fixed event spam when using the Nintendo Switch controller
Sam Lantinga
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Unexpose joy_connection_changed method
kobewi
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-03
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Merge pull request #53812 from RandomShaper/expose_flush_input
Rémi Verschelde
2021-10-22
Expose Input::flush_buffered_events()
Pedro J. Estébanez
2021-10-12
Exposed setters for sensor values in Input class
Дмитрий Сальников
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-16
Adding InputMap action error suggestion for Input singleton
jmb462
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
Add input buffering framework
Pedro J. Estébanez
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Fix Input get_action_raw_strength
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
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