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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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input
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input.cpp
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Commit message (
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Author
2023-02-09
Perform early exit in Input::is_anything_pressed
Ninni Pipping
2023-02-06
Fix mouse/drag/touch InputEvents having no device id
Markus Sauermann
2023-02-01
Fix various typos with codespell
Rémi Verschelde
2023-01-31
Merge pull request #64423 from RandomShaper/safe_input_synth
Rémi Verschelde
2023-01-31
Warn users about unsafe usage of InputEvent
Pedro J. Estébanez
2023-01-25
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Rémi Verschelde
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
[iOS] Add Apple Pencil pressure and tilt support.
bruvzg
2022-11-22
Make `Input.get_vector()` check for plain `strength` instead of the raw one
Michael Alexsander
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-01
Merge pull request #64444 from timothyqiu/action-completion
Rémi Verschelde
2022-08-24
Merge pull request #64531 from madmiraal/fix-63972-2
Rémi Verschelde
2022-08-22
Consolidate the fact that `Input` is meant to be final
Pedro J. Estébanez
2022-08-17
Fix axis mapped to DPad buttons not releasing opposite button
Marcel Admiraal
2022-08-15
Fix action name completion for `Input`
Haoyu Qiu
2022-08-04
Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-06-28
Input: Make `get_action_raw_strength` print error when the action doesn't exist
Marco F
2022-06-04
Merge pull request #61669 from fire-forge/input
Rémi Verschelde
2022-06-03
Make Input mouse_mode and use_accumulated_input properties
FireForge
2022-06-03
Add array element type to `get_connected_joypads`
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-04-14
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Rémi Verschelde
2022-04-13
Added p_shape check to avoid engine crush
KingCakeTheFruity
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-20
Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-10
Add joystick button index boundary check. Increase max. button number to 128 ...
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-17
Revert "Fixed event spam when using the Nintendo Switch controller"
Marcel Admiraal
2021-12-16
Fixed event spam when using the Nintendo Switch controller
Sam Lantinga
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Unexpose joy_connection_changed method
kobewi
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
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