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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
/
input
/
input.cpp
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Commit message (
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Author
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Provide support for buttons and D-pads mapped to half axes, and
Marcel Admiraal
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Implement half axis and inverted axis mapping.
Marcel Admiraal
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-13
Parse SDL game controller half axis and inverted axis entries.
Marcel Admiraal
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde