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path: root/core/input/godotcontrollerdb.txt
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2022-10-03[Web] Add PS3 gamepad mapping for FF+Linux.Fabio Alessandrelli
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-02-20Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@94b76208bc07a62a63575bc16da99411d325aac8
2022-02-19[HTML5] Add Stadia controller to databasePowerbyte7
Add web support for the Stadia controller.
2021-07-17[HTML5] Add 2 controllers to the godot database.Fabio Alessandrelli
Sony PlayStation DualShock 4 (054c:05c4 first gen). Unofficial Switch controller.
2021-03-21[HTML5] Logitech Dual Action Gamepad FF/LinuxFabio Alessandrelli
2021-02-06Add some HTML5 controllers mapping.Fabio Alessandrelli
2021-01-18[HTML5] Custom Gamepad library to allow remapping.Fabio Alessandrelli
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller.
2020-05-11Input: Readd 'Default Android Gamepad' magic bindingRémi Verschelde
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
2020-05-07Re-add __XINPUT_DEVICE__hoontee
Required for `JoypadWindows::probe_joypads`. Partially reverts 510e83498e768ffbec8177f18a50180de828b844. Fixes #38554.
2020-04-28Input: Drop obsolete versions of SDL gamecontrollerdbRémi Verschelde
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries.
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky