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2021-10-15SCons: List `.gen.cpp` sources explicitly to avoid globbing errorsRémi Verschelde
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp` extension, users run into build issues when switching between branches (i.e. switching before and after the name change/removal). This is because we glob `*.cpp` so if a now-obsolete file from a previous build is present, we'll include it too, potentially leading to bugs or compilation failure (due to missing headers or invalid code). So globbing patterns in `add_source_files` will now skip files ending with `.gen.cpp`, which should instead be passed explicitly where they're used.
2020-09-10Remove unused Python imports.Marcel Admiraal
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
2020-04-28Input: Drop obsolete versions of SDL gamecontrollerdbRémi Verschelde
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries.
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky