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AgeCommit message (Collapse)Author
2019-05-05Implement Lanczos image filterDaw11
2019-03-07Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733Juan Linietsky
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
2019-01-28Prevent upscaled SVG from exceeding Image boundsRémi Verschelde
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-16Fix Squish decompression, closes #18109Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-22Use cluster fit at higher quality levelselasota
2018-08-21BPTC supportelasota
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-07-23Merge pull request #19313 from RandomShaper/improve-imageJuan Linietsky
Image trilinear scaling + Optimization
2018-07-23Add trilinear filtering to image scalingPedro J. Estébanez
2018-07-17Add webp buffer loader for Imagegeequlim
Cleanup the code memory load related code for Image Fix jpeg buff load function always returns OK event failed
2018-07-03Ensure, if a texture meant for a normal map is imported and size limit ↵Juan Linietsky
exists, that it's renormalized after resize.
2018-05-30added rgbe_to_srgb method to Imagekarroffel
2018-05-07Merge pull request #18505 from AlexHolly/image-point2-helperJuan Linietsky
add Point2 helper for Image.get_pixel and Image.set_pixel
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky
Reduces some aliasing.
2018-04-29add Point2 helper for Image.get_pixel and Image.set_pixelAlexander Holland
image-point2-helper
2018-02-24change to clang formatNeil Graham
2018-02-21add Image::bumpmap_to_normalmap conversion functionNeil Graham
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky
2018-01-03Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde
Add missing image format RGB10A2. Fixes #14964
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-25Add missing image format RGB10A2. Fixes #14964binbitten
2017-12-20Add functions to image to load a PNG or JPG from a buffer, closes #4024Juan Linietsky
2017-11-17Improved packed scene previews.Daniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Add handy get_size() method to Image classAndrii Doroshenko (Xrayez)
2017-07-07[#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito
2017-06-24Added 'blit_rect_mask' for 3.0 toodumitru-stama
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd
2017-06-16Merge pull request #9231 from dumitru-stama/constimgGeorge Marques
Fixed a bug in get_pixel not being const
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-18Use libsquish to decompress DXT textures.Ferenc Arn
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!