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AgeCommit message (Expand)Author
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-18Use libsquish to decompress DXT textures.Ferenc Arn
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-01-Added ability to use cubic interpolation on image resize (little more qualit...Juan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
2015-05-31work in progress, resource previewsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-06-17FineTune HDR and Other StuffJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-02-26-Added ATITC texture supportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky