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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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image.h
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Author
2018-01-03
Merge pull request #15051 from binbitten/bug-fixes
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Add missing image format RGB10A2. Fixes #14964
binbitten
2017-12-20
Add functions to image to load a PNG or JPG from a buffer, closes #4024
Juan Linietsky
2017-11-17
Improved packed scene previews.
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add handy get_size() method to Image class
Andrii Doroshenko (Xrayez)
2017-07-07
[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-06-24
Added 'blit_rect_mask' for 3.0 too
dumitru-stama
2017-06-18
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
d
2017-06-16
Merge pull request #9231 from dumitru-stama/constimg
George Marques
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
Fixed a bug in get_pixel not being const
dumitru.stama
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-18
Use libsquish to decompress DXT textures.
Ferenc Arn
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-10-01
-Added ability to use cubic interpolation on image resize (little more qualit...
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-06
Added a PVRTC encoder for iOS
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky