Age | Commit message (Expand) | Author |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky |
2017-05-18 | Use libsquish to decompress DXT textures. | Ferenc Arn |
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde |
2017-04-23 | [3.0] Fix bug in Image::_get_pixelb | iam13islucky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-31 | Some fixes and clean ups | Juan Linietsky |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-13 | Fix some warnings about unhandled switch cases | Johan Manuel |
2016-06-20 | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky |
2016-06-20 | fix bug decompressing bc texture, closes #4404 | Juan Linietsky |
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-09 | Add icon to exe file in windows export | masoud bh |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more qualit... | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky |
2015-05-31 | work in progress, resource previews | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-06-17 | FineTune HDR and Other Stuff | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-02-26 | -Added ATITC texture support | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |