Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-25 | Fix mipmap levels not being initialized | elasota | |
2018-08-23 | Merge pull request #21167 from elasota/squish-quality-config | Rémi Verschelde | |
Support higher-quality S3TC compression modes | |||
2018-08-22 | get rid of default template function arguments, works on cxx03 | Juan Linietsky | |
2018-08-22 | Make sure resizing of float and half float images works, fixes #21157 | Juan Linietsky | |
2018-08-22 | Use cluster fit at higher quality levels | elasota | |
2018-08-21 | BPTC support | elasota | |
2018-08-21 | Deprecate incorrect Color::gray() | Rémi Verschelde | |
This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants. | |||
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky | |
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-07-23 | Merge pull request #19313 from RandomShaper/improve-image | Juan Linietsky | |
Image trilinear scaling + Optimization | |||
2018-07-23 | Optimize image scaling routines | Pedro J. Estébanez | |
2018-07-23 | Add trilinear filtering to image scaling | Pedro J. Estébanez | |
2018-07-17 | Add webp buffer loader for Image | geequlim | |
Cleanup the code memory load related code for Image Fix jpeg buff load function always returns OK event failed | |||
2018-07-03 | Ensure, if a texture meant for a normal map is imported and size limit ↵ | Juan Linietsky | |
exists, that it's renormalized after resize. | |||
2018-05-30 | added rgbe_to_srgb method to Image | karroffel | |
2018-05-07 | Merge pull request #18219 from AlexHolly/fix-image-blit-blend | Juan Linietsky | |
blit and blend fix when dst<Vector2 | |||
2018-05-07 | Merge pull request #18505 from AlexHolly/image-point2-helper | Juan Linietsky | |
add Point2 helper for Image.get_pixel and Image.set_pixel | |||
2018-05-05 | add condition check in Imgae::create(...) | RaphaelHunter | |
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde | |
Fixes logically dead code (Coverity) | |||
2018-04-29 | Add option to renormalize mipmaps when generating them for normalmaps. | Juan Linietsky | |
Reduces some aliasing. | |||
2018-04-29 | add Point2 helper for Image.get_pixel and Image.set_pixel | Alexander Holland | |
image-point2-helper | |||
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P | |
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | |||
2018-04-15 | blit and blend fix when dst<Vector2 | Alexander Holland | |
2018-04-08 | Merge pull request #16898 from Lerc/master | Juan Linietsky | |
add Image::bumpmap_to_normalmap conversion function | |||
2018-03-16 | change bumpmap_to_normalmap range from [1...255] to [0...255] | Neil Graham | |
2018-03-03 | enhance mipmaps | Mavropoulos Ioannis | |
2018-02-24 | change to clang format | Neil Graham | |
2018-02-21 | add Image::bumpmap_to_normalmap conversion function | Neil Graham | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-06 | Fix crash when using Image.resize() without calling Image.create() first | Jerome67000 | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | |
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | |
Add missing image format RGB10A2. Fixes #14964 | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten | |
2017-12-20 | Add functions to image to load a PNG or JPG from a buffer, closes #4024 | Juan Linietsky | |
2017-11-17 | Improved packed scene previews. | Daniel J. Ramirez | |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-13 | Fix Alpha Border bugfix | Comanche_Ak | |
2017-09-30 | Change to shrink_x2 function preventing it set a 0 width/height | Gabriel | |
2017-09-21 | Fixed a bunch of typos, including an error code. | Ross Hadden | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Add handy get_size() method to Image class | Andrii Doroshenko (Xrayez) | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson | |