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2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-13Fix some warnings about unhandled switch casesJohan Manuel
2016-06-20fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky
2016-06-20fix bug decompressing bc texture, closes #4404Juan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-09Add icon to exe file in windows exportmasoud bh
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-01-Added ability to use cubic interpolation on image resize (little more qualit...Juan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
2015-05-31work in progress, resource previewsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-06-17FineTune HDR and Other StuffJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-02-26-Added ATITC texture supportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky