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Godot with FMOD integration
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image.cpp
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Author
2018-03-16
change bumpmap_to_normalmap range from [1...255] to [0...255]
Neil Graham
2018-03-03
enhance mipmaps
Mavropoulos Ioannis
2018-02-24
change to clang format
Neil Graham
2018-02-21
add Image::bumpmap_to_normalmap conversion function
Neil Graham
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-06
Fix crash when using Image.resize() without calling Image.create() first
Jerome67000
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Revert "Add missing image format RGB10A2. Fixes #14964"
Juan Linietsky
2018-01-03
Merge pull request #15051 from binbitten/bug-fixes
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Add missing image format RGB10A2. Fixes #14964
binbitten
2017-12-20
Add functions to image to load a PNG or JPG from a buffer, closes #4024
Juan Linietsky
2017-11-17
Improved packed scene previews.
Daniel J. Ramirez
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-13
Fix Alpha Border bugfix
Comanche_Ak
2017-09-30
Change to shrink_x2 function preventing it set a 0 width/height
Gabriel
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add handy get_size() method to Image class
Andrii Doroshenko (Xrayez)
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-07
[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-06-24
Added 'blit_rect_mask' for 3.0 too
dumitru-stama
2017-06-23
Image: Fix wrong method DEFVAL
Ignacio Etcheverry
2017-06-18
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
d
2017-06-16
Merge pull request #9231 from dumitru-stama/constimg
George Marques
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
Fixed a bug in get_pixel not being const
dumitru.stama
2017-06-14
Rewrite Image::blit_rect to use the following algorithm:
Benjamin Dahse
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-18
Use libsquish to decompress DXT textures.
Ferenc Arn
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-23
[3.0] Fix bug in Image::_get_pixelb
iam13islucky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
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