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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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func_ref.cpp
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Author
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-08
Add FuncRef.call_funcv
Bojidar Marinov
2019-04-29
Added an is_valid function to FuncRef so script can check if it is safe to ca...
Rikhardur Bjarni Einarsson
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from vararg method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-07-30
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
eska
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2015-09-25
Update mi.name
Bojidar Marinov
2015-09-25
Removed a badly listed parameter from funcRef::call_func...
Bojidar Marinov
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky