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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-22
[ClassDB] Unify construct/extension retrieval.
Fabio Alessandrelli
2021-09-22
[Core] Add ClassDB functions to retrieve/construct extensions.
Fabio Alessandrelli
2021-09-16
Merge pull request #52739 from BastiaanOlij/gdextension_array_index
Rémi Verschelde
2021-09-16
Add GD extensions operator functions for arrays
Bastiaan Olij
2021-09-16
Add property group and subgroup registration to extensions
Bastiaan Olij
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-13
Add driver types to GD extension initialisation levels
Bastiaan Olij
2021-09-02
Add functions for access members by index on packed array objects
Bastiaan Olij
2021-08-26
Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
Implement Extension Loader
reduz
2021-08-17
Properly set up virtual calls for extensions
George Marques
2021-08-17
A few fixes in the extension C API
George Marques
2021-08-17
Initialize call error struct when calling extensions
George Marques
2021-08-13
Refactors the memnew_placement.
AndreaCatania
2021-08-09
Rename GDNative call error enum values to use GDNATIVE prefix
George Marques
2021-08-05
Improve extension system
George Marques
2021-08-05
Improve extension API dump
George Marques
2021-07-27
Change Variant bool conversion to uint8_t
George Marques
2021-07-25
Fix dead code in `gdnative_interface.cpp`
Nicholas Huelin
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-08
Redo how instance bindings work
reduz
2021-06-25
Implement native extension system
reduz
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