Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-08 | GDExtension: array_set_typed() accepts enum instead of uint32_t | Jan Haller | |
2023-02-08 | Use GDExtensionBool in GDExtension interface | Haoyu Qiu | |
2023-02-07 | Expose `_err_print_error` with message parameter to GDExtension | Mikael Hermansson | |
2023-02-06 | Remove unnecessary stdio.h from gdextension interface | Haoyu Qiu | |
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-30 | Move Array:set_typed to internal GDExtension structure and unexposed it. | bruvzg | |
2023-01-26 | Add `GodotTypeInfo::Metadata` to `MethodInfo` | Raul Santos | |
2023-01-19 | Fix use of `bool` in extension header | Jan Haller | |
2023-01-19 | [GDExtension] Expose some low level functions and String operators. | bruvzg | |
2023-01-14 | Add missing is_bitfield field for global enum in extension_api_dump | Emmanuel Leblond | |
2023-01-08 | Use BitField<> in core type masks | Juan Linietsky | |
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-19 | Merge pull request #65990 from ↵ | Rémi Verschelde | |
touilleMan/gdextension-expose-builtins-members-real-types Expose in builtins' members internal type & size (on top of offset) in extension_api.json | |||
2022-12-15 | Expose in builtins' members internal type & size (on top of offset) in ↵ | Emmanuel Leblond | |
extension_api.json | |||
2022-12-14 | Extension header: amend const correctness of `p_args` parameters | Jan Haller | |
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*) This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level. This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*). Besides object pointers, the same change is applied to variant pointers. | |||
2022-12-13 | Improve logic around using Ref<T> with GDExtension virtual functions | Bastiaan Olij | |
2022-12-12 | Rename all gdnative occurences to gdextension | Gilles Roudière | |
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface | |||
2022-12-06 | Merge pull request #67906 from groud/simpler_gdextension_config | Rémi Verschelde | |
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files | |||
2022-12-02 | Fix const qualifier for parameters in GDExtension api functions | Emmanuel Leblond | |
2022-12-01 | Allow specifying a prefix to automatically detect library files for ↵ | Gilles Roudière | |
gdextension exports | |||
2022-12-01 | Merge pull request #64427 from ↵ | Rémi Verschelde | |
touilleMan/gdextension-skip-undefined-field-in-properties [GDExtension] Skip unset getter/setter/index fields in class property | |||
2022-12-01 | Merge pull request #64360 from ↵ | Rémi Verschelde | |
touilleMan/gdextension-correct-rect2-members-offsets-declaration [GDExtension] Correct Rect2 members offsets declaration in extension_api.json generator | |||
2022-11-16 | Extension header: fix typos, documentation and member order | Jan Haller | |
2022-11-12 | Skip unset getter/setter/index fields in class property when generating ↵ | Emmanuel Leblond | |
extension_api.json | |||
2022-11-12 | Correct Rect2 members offsets declaration in extension_api.json generator | Emmanuel Leblond | |
2022-11-12 | Revert removal of ↵ | Emmanuel Leblond | |
GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension This function pointer is needed to stay close to internal Godot's ScriptInstance class. Besides, by removing this function pointer, we had to do property list create/free each time we want to access type which is quadratic complexity :/ | |||
2022-11-08 | Use StringName in the whole GDExtension API instead of const char * | Emmanuel Leblond | |
2022-11-08 | Uses `StringName` in GDExtension perf critical instance creation & ↵ | Emmanuel Leblond | |
method/properties setter/getter | |||
2022-11-07 | GDExtension: Ensure newline at EOF | Rémi Verschelde | |
2022-10-31 | Merge pull request #67309 from groud/implement_gdnative_interface_h_dump | Rémi Verschelde | |
Implement a way to dump the gdnative_interface.h file from the executable | |||
2022-10-16 | GDExtension: add support for abstract and virtual classes | Ricardo Buring | |
2022-10-13 | Merge pull request #67138 from touilleMan/gdextension-typed-enum-in-struct | Rémi Verschelde | |
Use enum type in GDExtension info structs for better readability | |||
2022-10-13 | Implement a way to dump the gdnative_interface.h file from the executable | Gilles Roudière | |
2022-10-10 | Fix extension_api.json Variant types incorrectly displayed as `Nil` | Emmanuel Leblond | |
2022-10-10 | Remove unused `GDNativeExtensionClassObjectInstance` type def from GDExtension | Emmanuel Leblond | |
2022-10-09 | Use enum type in GDExtension info structs for better readability | Emmanuel Leblond | |
2022-09-29 | Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵ | bruvzg | |
suppress C4127 warnings. | |||
2022-09-28 | [GDExtension] Use function names with underscore for TextServer extension, ↵ | bruvzg | |
add macros to generate wrappers for module functions. | |||
2022-09-23 | Merge pull request #65817 from bruvzg/typed_array | Rémi Verschelde | |
2022-09-22 | [GDExtension] Implement support for typed arrays. | bruvzg | |
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde | |
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options. | |||
2022-09-21 | Merge pull request #66181 from touilleMan/extension_api_dump-correct-keyed | Rémi Verschelde | |
Fix is_keyed param in extension_api.json | |||
2022-09-21 | Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind | Emmanuel Leblond | |
2022-09-21 | Fix is_keyed param in extension_api.json | Emmanuel Leblond | |
2022-09-15 | Move some methods to Animation from Variant for refactoring | Silc Renew | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-23 | Merge pull request #64690 from ↵ | Rémi Verschelde | |
touilleMan/projection-members-offsets-in-gdentension-api | |||
2022-08-22 | Ignore fake properties in classes when generating extension_api.json | Emmanuel Leblond | |
In extension_api.json we want to expose properties that are meant to access a class attribute from script (i.e. `Node2D.position`). However property system is also used in Godot to declare attributes accessible from the node editor: - property with '/' in their name - property array with NIL type that represents an array | |||
2022-08-21 | Add missing Projection's members offsets to gdextension_api.json | Emmanuel Leblond | |
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov | |