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2022-06-29GDExtension: reuse code with constructor PropertyInfo(const ↵Jan Haller
GDNativePropertyInfo&)
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-23Add core types enums description to extension api jsonPierre-Thomas Meisels
2022-06-19GDExtension: print error messages for different error paths during loadingJan Haller
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-12Fix NativeExtension::open_library return value when the undelying lib fails ↵Emmanuel Leblond
to initialize
2022-06-06[GDExtension] Expose Variant, NodePath and StringName hash functions.bruvzg
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-11Implement exponential operator (**) to GDScript/ExpressionsYuri Roubinsky
2022-05-10Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPathsRémi Verschelde
2022-05-08Merge pull request #60886 from ↵Rémi Verschelde
touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08Fix duplication of GDNativeExtensionClassGetPropertyList definition in ↵Emmanuel Leblond
gdnative_interface.h
2022-05-08Fix extension_api.json builtin_class_member_offsets member names for ColorEmmanuel Leblond
2022-05-06[GDExtension] Fix static method binds and default arguments.bruvzg
2022-05-04Merge pull request #60723 from reduz/refactor-module-initializationRémi Verschelde
2022-05-04Refactor module initializationreduz
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed).
2022-05-03Merge pull request #60714 from Calinou/typedef-remove-refRémi Verschelde
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-04-29Add GDNativeInterface::get_library_path to GDExtensionEmmanuel Leblond
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-13Merge pull request #60093 from TokageItLab/reset-blendRémi Verschelde
Make blend animation to use ResetTrack as default value
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-10Make blend animation to use ResetTrack as default valueSilc 'Tokage' Renew
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-27GDExtension: change to_string signature to accept GDNativeStringPtr instead ↵Jan Haller
of returning const char*
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-22Add static method support to ClassDBreduz
* Based on the work done for Variant in the past. * Added `ClassDB::bind_static_method` * Cleaned up ClassDB::bind_method to use variadic templates. This adds support for having static methods in Object derived classes. Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-02-28Reorder native extension types initialization, initializing editor lastGilles Roudière
2022-02-22Merge pull request #58331 from poiati/fix-extension-registration-order-2Rémi Verschelde
2022-02-20Fix extension registration order.Paulo Poiati
2022-02-20Resolving suggestions on comment formatting.Anish Bhobe
2022-02-20Fixing iteration for extension level loading.Anish Bhobe
Extensions are not getting instantiating properly due to iteration calling the wrong levels for loading.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-23If a gdextension library filepath is an absolute path do not attempt to ↵Bradley Clemetson
append the base directory on top of that. While this is a uncommon if not unused case for a release version it is helpful for development builds. Fix formatting
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-30Change gdnative interface so that Godot object initialization should be ↵Gilles Roudière
triggered from the extension side
2021-11-22[GDExtension] Implement missing Dictionary index operators.bruvzg
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-17Fix array access in gdextensionsBastiaan Olij
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-07Add typedef to GDNativeInstanceBindingCallbacksColin Kinloch
2021-10-05Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-22[ClassDB] Unify construct/extension retrieval.Fabio Alessandrelli
2021-09-22[Core] Add ClassDB functions to retrieve/construct extensions.Fabio Alessandrelli
Calling the constructor alone is not enough if the class to be instantiated is not a base class. This commit adds two functions, one for retrieving the the extension class reference, the other to construct an instance using the constructor and the extension class reference.
2021-09-16Merge pull request #52739 from BastiaanOlij/gdextension_array_indexRémi Verschelde