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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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extension
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native_extension.cpp
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Author
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-28
Reorder native extension types initialization, initializing editor last
Gilles Roudière
2022-02-20
Fix extension registration order.
Paulo Poiati
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-16
Add property group and subgroup registration to extensions
Bastiaan Olij
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-08-20
Implement Extension Loader
reduz
2021-08-17
Properly set up virtual calls for extensions
George Marques
2021-08-17
Initialize call error struct when calling extensions
George Marques
2021-08-05
Improve extension system
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-25
Implement native extension system
reduz