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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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extension
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gdnative_interface.cpp
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Author
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-06
[GDExtension] Expose Variant, NodePath and StringName hash functions.
bruvzg
2022-04-29
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-10
Make blend animation to use ResetTrack as default value
Silc 'Tokage' Renew
2022-03-27
Add GDExtension support to Script
reduz
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-11-22
[GDExtension] Implement missing Dictionary index operators.
bruvzg
2021-11-17
Fix array access in gdextensions
Bastiaan Olij
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-22
[ClassDB] Unify construct/extension retrieval.
Fabio Alessandrelli
2021-09-22
[Core] Add ClassDB functions to retrieve/construct extensions.
Fabio Alessandrelli
2021-09-16
Merge pull request #52739 from BastiaanOlij/gdextension_array_index
Rémi Verschelde
2021-09-16
Add GD extensions operator functions for arrays
Bastiaan Olij
2021-09-16
Add property group and subgroup registration to extensions
Bastiaan Olij
2021-09-02
Add functions for access members by index on packed array objects
Bastiaan Olij
2021-08-17
A few fixes in the extension C API
George Marques
2021-08-13
Refactors the memnew_placement.
AndreaCatania
2021-08-05
Improve extension system
George Marques
2021-07-25
Fix dead code in `gdnative_interface.cpp`
Nicholas Huelin
2021-07-08
Redo how instance bindings work
reduz
2021-06-25
Implement native extension system
reduz