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AgeCommit message (Collapse)Author
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-28Fix style bug in event queueRémi Verschelde
Same fix as for 1f9812ab835e97ff07f4abba23a7915e04d306c9 Not sure if this code actually does anything though, `buffer_max_used` seems unused.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02merging okam changesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky