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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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error_macros.h
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Author
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-07
Make sure warn deprecated uses a volatile bool (for multithreading)
Juan Linietsky
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-04-18
Add a macro to deprecate methods
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-22
Improved *_FAIL_INDEX error macros to print the index/size
Marcelo Fernandez
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-05
Implement well-defined handling of unrecoverable errors
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky