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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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error_macros.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-11
typedefs: Cleanup unused macros and unnecessary checks
Rémi Verschelde
2020-03-04
error_macros.h typo fixed
Thakee Nathees
2020-02-08
Remove do{ } while(0) wrapper around error macros.
Marcel Admiraal
2020-02-05
Apply macro documentation from #35521.
Marcel Admiraal
2020-02-05
Remove trailing semicolons from do..while wrappers.
Marcel Admiraal
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
Clean up error_macros.h
Marcel Admiraal
2020-01-24
Improve and document error macros
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-13
Fix explain message not being stripped in release.
Fabio Alessandrelli
2019-11-11
Remove ERR_EXPLAIN macros and the scaffolding they needed.
Marcel Admiraal
2019-11-10
Send m_msg directly to _err_print_error().
Marcel Admiraal
2019-11-06
Remove implicit dependency on String from error_macros.h.
Marcel Admiraal
2019-08-08
implement accompanying error macros that come with an error message, to repla...
Robin Hübner
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-03-25
Typo fix: "the function exists" -> "the function exits"
follower
2019-03-01
Clean up blend shape support in GLES2 and GLES3.
Juan Linietsky
2019-02-21
Fix all -Wtype-limits warnings.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-07
Make sure warn deprecated uses a volatile bool (for multithreading)
Juan Linietsky
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-04-18
Add a macro to deprecate methods
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-22
Improved *_FAIL_INDEX error macros to print the index/size
Marcelo Fernandez
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-05
Implement well-defined handling of unrecoverable errors
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky