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2023-01-09Merge pull request #64795 from RandomShaper/fix_saferefcountRémi Verschelde
Prevent misuse of SafeRefCount
2023-01-09Prevent misuse of SafeRefCountPedro J. Estébanez
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-10-04Logger: Don't print error twice on `ERR_PRINT`Rémi Verschelde
Also fix broken `ERR_PRINT_ED` macro and simplify comments. For the record these macros aren't used yet, they're intended to be used where needed to surface messages in the toaster when useful to end users, but we haven't done that codebase review yet.
2022-06-30Errors: Fallback to `fprintf` if `OS` singleton doesn't existRémi Verschelde
Otherwise we would crash if something prints an error before init or after destruction of the `OS` singleton which handles printing/logging.
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-07Protection for array operator for Vector2 / 3 in DEV buildslawnjelly
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour. This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-02-05Add fflush to error macroslawnjelly
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-14Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵Xavier Sellier
time to properly start
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-04revert 0d7409a so additional error information prints in release buildsJordan Schidlowsky
2021-08-23Improve error descriptionsMax Hilbrunner
2021-04-27Add error_string functionFlorian Kothmeier
2021-02-18Modernize atomicsPedro J. Estébanez
- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code