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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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engine.h
Age
Commit message (
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Author
2020-10-30
Refactor pixel snapping.
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-10
Fix Engine get_target_fps() returning float instead of int.
Marcel Admiraal
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-11
Add access to interpolation fraction for fixed timestep interpolation
lawnjelly
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-19
GDScript access to copyright, license, author and donor information.
Ibrahn Sahir
2018-04-09
Add hysteresis to physics timestep count per frame
Manuel Moos
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky