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path: root/core/engine.h
AgeCommit message (Expand)Author
2020-10-30Refactor pixel snapping.reduz
2020-10-27Vulkan: Make validation layers optionalRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-10Fix Engine get_target_fps() returning float instead of int.Marcel Admiraal
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-11Add access to interpolation fraction for fixed timestep interpolationlawnjelly
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-02Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-05-19GDScript access to copyright, license, author and donor information.Ibrahn Sahir
2018-04-09Add hysteresis to physics timestep count per frameManuel Moos
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky