Age | Commit message (Expand) | Author |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-10 | Fix Engine get_target_fps() returning float instead of int. | Marcel Admiraal |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-11 | Add access to interpolation fraction for fixed timestep interpolation | lawnjelly |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-02 | Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-... | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-05-19 | GDScript access to copyright, license, author and donor information. | Ibrahn Sahir |
2018-04-09 | Add hysteresis to physics timestep count per frame | Manuel Moos |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde |
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |