Age | Commit message (Expand) | Author |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-05-19 | GDScript access to copyright, license, author and donor information. | Ibrahn Sahir |
2018-04-09 | Add hysteresis to physics timestep count per frame | Manuel Moos |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-20 | Rename the version's "revision" to "build" | Rémi Verschelde |
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde |
2017-11-14 | Fail when attempting to retrieve a non-existent singleton | Leon Krause |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-11 | Include Git hash in the engine | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |