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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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engine.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-14
Fail when attempting to retrieve a non-existent singleton
Leon Krause
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-11
Include Git hash in the engine
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky