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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
core
/
engine.cpp
Age
Commit message (
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Author
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-11
Add access to interpolation fraction for fixed timestep interpolation
lawnjelly
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-13
Limit Physics Process FPS above 0
Emmanuel Barroga
2019-02-17
Add hex-encoded version number to Engine singleton for easy comparisons
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-19
GDScript access to copyright, license, author and donor information.
Ibrahn Sahir
2018-04-09
Add hysteresis to physics timestep count per frame
Manuel Moos
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-14
Fail when attempting to retrieve a non-existent singleton
Leon Krause
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-11
Include Git hash in the engine
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky