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2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-07-23Added slicing operation to DVector via DVector.subarray(int start,int end) ↵Gau o fthe Veldt
method. Negative indices index from the end of the array. Indices are range checked before attempting and return appropriate error when out of range. Binding for RawArray in gdscript to access DVector.subarray() provided. Documentation of RawArray.subarray() in classes.xml provided.
2016-05-16Adds the invert() method to DVector.kjohnson0451
This effectively allows invert() to be used on the following types: ByteArray, IntArray, RealArray, StringArray, Vector2Array, Vector3Array, ColorArray
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky