Age | Commit message (Expand) | Author |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-10-06 | Remove redundant "== true" code | Aaron Franke |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-05 | Merge pull request #8943 from RandomShaper/fix-error-handling | Rémi Verschelde |
2017-07-05 | Implement well-defined handling of unrecoverable errors | Pedro J. Estébanez |
2017-06-16 | Fixed memory leaks | Marc Gilleron |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-01 | added join to PoolStringArray | AlexHolly |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-23 | Added slicing operation to DVector via DVector.subarray(int start,int end) me... | Gau o fthe Veldt |
2016-05-16 | Adds the invert() method to DVector. | kjohnson0451 |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |