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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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dictionary.h
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-20
Don't crash on printing nested types
Hein-Pieter van Braam-Stewart
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-19
Added Python-like .get() method to Dictionary in GDScript #20488
m
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Dictionary: remove erase_checked(key), make erase(key) return bool
Ignacio Etcheverry
2018-07-18
Add Dictionary::erase_checked(key) method
Ignacio Etcheverry
2018-05-19
Dictionary editing support in inspector
Juan Linietsky
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Dictionary::copy -> ::duplicate
Will Nations
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-06-05
Added Dictionary.values()
J08nY
2016-04-04
dictionary has_all
Alexander Holland
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky