Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | |
2017-01-08 | Dictionary keys are now sorted by insertion order | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | RĂ©mi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-06-05 | Added Dictionary.values() | J08nY | |
2016-04-04 | dictionary has_all | Alexander Holland | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-13 | -hash dictionaries properly instead of using pointer, fixes #2880 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-02 | Fix for bug 1088 | Muresan Vlad aka Mury | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |