Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-19 | Dictionary editing support in inspector | Juan Linietsky | |
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov | |
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971 | |||
2018-01-27 | Use the appropriate Variant hash and compare functions for Dictionaries | Hein-Pieter van Braam | |
Dictionaires did not use the VariantHasher and VariantComparator making them unsafe for use with NaN values as keys. This PR uses the appropriate Variant implementations for these functions. var d = {} d[Vector2(NAN, NAN)] = 0 d[Vector2(NAN, NAN)] = 0 print(d.size()) will now output '1' and not '2' This fixes #16031 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Dictionary::copy -> ::duplicate | Will Nations | |
2017-12-05 | fix Dictionary iteration | karroffel | |
2017-11-09 | fix dictionary constant access crash | Karroffel | |
2017-11-05 | make Dictionary use OrderedHashMap | Karroffel | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-07-23 | Requesting for dictionary keys also respects insertion order, closes #9161 | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | |
2017-01-08 | Dictionary keys are now sorted by insertion order | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-06-05 | Added Dictionary.values() | J08nY | |
2016-04-04 | dictionary has_all | Alexander Holland | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-13 | -hash dictionaries properly instead of using pointer, fixes #2880 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-02 | Fix for bug 1088 | Muresan Vlad aka Mury | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |