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Godot with FMOD integration
RayHammer
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dictionary.cpp
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Author
2018-07-18
Add Dictionary::erase_checked(key) method
Ignacio Etcheverry
2018-05-19
Dictionary editing support in inspector
Juan Linietsky
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-01-27
Use the appropriate Variant hash and compare functions for Dictionaries
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Dictionary::copy -> ::duplicate
Will Nations
2017-12-05
fix Dictionary iteration
karroffel
2017-11-09
fix dictionary constant access crash
Karroffel
2017-11-05
make Dictionary use OrderedHashMap
Karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-23
Requesting for dictionary keys also respects insertion order, closes #9161
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-08
Dictionary keys are now sorted by insertion order
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-06-05
Added Dictionary.values()
J08nY
2016-04-04
dictionary has_all
Alexander Holland
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
-hash dictionaries properly instead of using pointer, fixes #2880
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
Fix for bug 1088
Muresan Vlad aka Mury
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky