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2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-06-05Added Dictionary.values()J08nY
2016-04-04dictionary has_allAlexander Holland
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-13-hash dictionaries properly instead of using pointer, fixes #2880Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02Fix for bug 1088Muresan Vlad aka Mury
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky