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godot-fmod
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Godot with FMOD integration
RayHammer
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debugger
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remote_debugger_peer.cpp
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Author
2022-02-04
String: Add contains().
Anilforextra
2022-02-02
Merge pull request #57526 from tavurth/bugfix/high-macos-cpu-usage
Rémi Verschelde
2022-02-01
Increase RemoteDebuggerPeerTCP poll to 6.9ms
Will Whitty
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-03-16
[Net] Make debugger peer less CPU intensive.
Fabio Alessandrelli
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Add support for multiple RemoteDebuggerPeer(s).
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli