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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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remote_debugger.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-06-29
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Add support for multiple RemoteDebuggerPeer(s).
Fabio Alessandrelli
2020-05-07
Merge pull request #38522 from ThakeeNathees/printing-empty-string-fix
Rémi Verschelde
2020-05-07
Fix: printing empty string does nothing in editor output pannel
Thakee Nathees
2020-05-01
Format remote printerr properly in script debugger output
PouleyKetchoupp
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-10
Merge pull request #37450 from SkyLucilfer/profilerBug
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Fix profiler frame number stops updating when window is minimized
SkyJJ
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-11
Fix various typos
luz.paz
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli