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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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debugger
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local_debugger.cpp
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Commit message (
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Author
2022-06-29
Remove SceneTree dependency from LocalDebugger
TechnoPorg
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-05
Rename profiler "Idle Time" to "Process Time"
Hugo Locurcio
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli