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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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debugger
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engine_debugger.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Add support for multiple RemoteDebuggerPeer(s).
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-10
Fix -Wshadow=local warning in EngineDebugger
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli