Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky | |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-08-21 | Add hashing context class | Fabio Alessandrelli | |
2019-08-21 | Add Crypto custom class | Fabio Alessandrelli | |
2019-08-19 | Move CryptoCore to it's own folder. | Fabio Alessandrelli | |
Crypto classes will be placed in core/crypto. |