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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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core_constants.cpp
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Author
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-16
Adding function key support from F17 to F35
gregcsokas
2022-06-14
Add vector value linking
kobewi
2022-06-07
Bind vararg method flag in core constants
sps1112
2022-05-25
finish renaming AUTH to AUTHORITY
Nathan Franke
2022-05-11
Implement exponential operator (**) to GDScript/Expressions
Yuri Roubinsky
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-11
Merge pull request #58751 from bruvzg/loc_str_props
Rémi Verschelde
2022-03-07
bugfix: bind core enums' none values
Pierre-Thomas Meisels
2022-03-04
Improve app name and system permission message localization.
bruvzg
2022-02-08
[GDExtension] Add binds for missing methods, operators, and constants require...
bruvzg
2022-01-18
Improve locale detection.
bruvzg
2022-01-06
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
Rémi Verschelde
2022-01-04
Document InputEventMIDI and add some missing 0xF MIDI messages
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-24
Rename Variant Packed*Array constants for consistency
Hugo Locurcio
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-07
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-06
Bind missing constants from PropertyHint and PropertyUsage
George Marques
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-23
Bind ClockDirection enum
George Marques
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
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