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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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core_constants.cpp
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Author
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-23
Bind ClockDirection enum
George Marques
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-19
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-09
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
Andrii Doroshenko (Xrayez)
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz