index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
core_bind.h
Age
Commit message (
Expand
)
Author
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Expose set_environment to GDScript
Bastiaan Olij
2021-02-18
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
Hugo Locurcio
2021-02-18
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-02-13
Expose a `File.flush()` method to scripting
Hugo Locurcio
2021-02-11
Improve resource load cache
reduz
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-26
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Rémi Verschelde
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Add an `OS.get_thread_caller_id()` method
Hugo Locurcio
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz