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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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core_bind.cpp
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Author
2022-05-03
Add OS::is_process_running function.
mdavisprog
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-27
Expose move_to_trash()
kobewi
2022-04-13
Fix "File must be opened" error with File.open()
nova++
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-28
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
Rémi Verschelde
2022-03-27
Add GDExtension support to Script
reduz
2022-03-26
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-22
Add static method support to ClassDB
reduz
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-07
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver
Rémi Verschelde
2022-03-07
Fix ResourceSaver::save method exposition flag parameter
Pierre-Thomas Meisels
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-06
[Debugger] New extensible EngineProfiler class.
Fabio Alessandrelli
2022-01-19
Delete orphaned property default for exit_code which is not exposed any more.
strank
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-07
Fix missing arg name in bindings for GDExtension API
Rémi Verschelde
2022-01-04
Fix method validation in Thread
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-10
Improve Directory content navigation
Tomasz Chabora
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Add an `OS.crash()` method for testing system crash handler
Hugo Locurcio
2021-11-12
Expose Thread::get_main_id in core bindings
Brian Semrau
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-18
Added better descriptive error messages for file operations in core_bind.cpp
unknown
2021-10-06
[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.
Brian Semrau
2021-10-02
Merge pull request #53059 from timothyqiu/thread-obj
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Fix crash when creating thread
Haoyu Qiu
2021-09-28
Merge pull request #53053 from LATRio/callable_in_thread_start
Rémi Verschelde
2021-09-28
Fix inversed check inside register_singleton
Hennadii Chernyshchyk
2021-09-25
Use Callable in Thread::start
LATRio
2021-09-20
Remove `Engine.editor_hint` in favor of `Engine.is_editor_hint()`
Hugo Locurcio
2021-09-16
Implement `OS::get_locale_language()` helper method
Rémi Verschelde
2021-09-11
Expose enum related methods in ClassDB
Haoyu Qiu
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-25
Add ability to register singletons from engine API
reduz
2021-08-18
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
Rémi Verschelde
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-17
Merge pull request #51793 from KoBeWi/direnam
Rémi Verschelde
2021-08-17
Fix renaming directories
kobewi
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