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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-01-16
Move global script class cache to separate file
kobewi
2023-01-13
Refactor ProjectSetting overrides
Juan Linietsky
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-21
Added the possibility to define a default value in ProjectSettings.get_settin...
Marius Hanl
2022-12-17
Remove Disable Touch debug project setting
Hugo Locurcio
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-11-29
Project Manager: Fix hacky code for project rename
Rémi Verschelde
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-20
Fix localize_path with custom protocol identifiers
Gilles Roudière
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-09
Implement adjusting the maximum number of physics steps per rendered frame
Hugo Locurcio
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-09-28
Project supported features: Ignore old 'Vulkan Clustered/Forward' names
Rémi Verschelde
2022-09-21
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Merge pull request #66079 from Zylann/project_settings_restart
Rémi Verschelde
2022-09-19
Expose ProjectSettings.set_restart_if_changed(name, restart)
Marc Gilleron
2022-09-19
Add missing initial window flags and window mode to the project settings.
bruvzg
2022-09-18
Fix inconsistent scene file name casing by moving existing Name_Casing code t...
ryburnj
2022-09-03
Fix arm32 detection in Engine.
Fabio Alessandrelli
2022-09-01
Merge pull request #64180 from aaronfranke/project-features-tools-only
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-27
Only compile project features logic in editor builds
Aaron Franke
2022-08-27
[Windows] Improve build environment detection, add support for Windows on ARM.
bruvzg
2022-08-26
Determine ProjectSettings' resource path early
Pedro J. Estébanez
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #64610 from reduz/startup-benchmark-support
Rémi Verschelde
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-19
Add Startup benchmarking support
Juan Linietsky
2022-08-18
Increase the default project window size for better usability
Hugo Locurcio
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-09
Decrease default AudioStreamPlayer2D/3D panning strength
Hugo Locurcio
2022-08-08
Print expected `os.arch` tuple for current platform in GDExtension error
Hugo Locurcio
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-02
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-07-27
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-07-25
Allow loading override.cfg from PCK files
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-04
Variant memory pools
lawnjelly
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Revert "Disable VRAM compression by default for small textures in Detect 3D"
Juan Linietsky
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