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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-01
Add `Engine.print_error_messages` property to disable printing errors
Hugo Locurcio
2021-04-08
Set resource path earlier on ProjectSettings setup
George Marques
2021-03-24
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-03-16
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
Fredia Huya-Kouadio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-07
Allow to save override.cfg with ProjectSettings
kobewi
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Detect external modification of project.godot
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-02
Fix .pck lookup for extensionless binary in macOS resources.
bruvzg
2020-11-26
Removed references to 'registering_order', as it was unused.
Eric M
2020-11-23
Make warning about Reference singletons more accurate
Pedro J. Estébanez
2020-11-19
Warn about singleton being a Reference
Pedro J. Estébanez
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
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