Age | Commit message (Expand) | Author |
2022-03-04 | Improve app name and system permission message localization. | bruvzg |
2022-03-02 | Always register the Smooth Trimesh Collision project setting | Hugo Locurcio |
2022-02-12 | Use EditorFileDialog instead of FileDialog in the project manager | Hendrik Brucker |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-02-11 | has_setting now correctly returns true when the setting is present due to a f... | BimDav |
2022-02-09 | Core: Move generated `VERSION_HASH` to a `.cpp` file | Rémi Verschelde |
2022-01-29 | Rename the physics server `run_on_thread` project settings | Hugo Locurcio |
2022-01-17 | Merge pull request #55020 from bruvzg/vlk_device_surface_check | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-25 | Don't show errors when getting nonexistent settings | Aaron Franke |
2021-11-25 | Move logic for saving project features to ProjectSettings save_custom | Aaron Franke |
2021-11-24 | Project feature warning system | Aaron Franke |
2021-11-22 | [Vulkan] Check each device capabilities before selecting it. | bruvzg |
2021-11-22 | Ignore override.cfg when in editor | kobewi |
2021-10-18 | Restrict the project data directory configuration | ne0fhyk |
2021-10-13 | Fix character encoding of Engine::get_copyright_info | Nathan Franke |
2021-10-11 | Make the project data directory customizable. | ne0fhyk |
2021-10-05 | Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master | Rémi Verschelde |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-15 | Provide a getter for the project data directory. | ne0fhyk |
2021-09-10 | Fix path with multiple slashes not being corrected on templates | Ricardo Subtil |
2021-08-26 | Use OrderedHashMap for autoloads to preserve order | Lyuma |
2021-08-25 | Add ability to register singletons from engine API | reduz |
2021-08-11 | Rename `iterations_per_second` to `physics_ticks_per_second` | Hugo Locurcio |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde |
2021-07-12 | Change VSync mode project setting enum type from string to integer | Hendrik Brucker |
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker |
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke |
2021-06-25 | Implement native extension system | reduz |
2021-06-20 | Merge pull request #48359 from Calinou/add-engine-print-error-property | Rémi Verschelde |
2021-06-16 | Save binary ProjectSettings key length properly | Haoyu Qiu |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde |
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-06-04 | Merge pull request #47336 from Calinou/rename-shader-file-extension | Rémi Verschelde |
2021-06-03 | Rename `String.is_abs_path()` to `String.is_absolute_path()` | Hugo Locurcio |
2021-05-31 | Implement shader caching | reduz |
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio |
2021-05-07 | Implement the `%command%` placeholder in the Main Run Args setting | Hugo Locurcio |
2021-05-01 | Add `Engine.print_error_messages` property to disable printing errors | Hugo Locurcio |
2021-04-08 | Set resource path earlier on ProjectSettings setup | George Marques |
2021-03-24 | Rename the `.shader` file extension to `.gdshader` | Hugo Locurcio |
2021-03-16 | Fix bug causing `project.godot` to be ignored when `project.binary` is missing | Fredia Huya-Kouadio |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |