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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-01-29
Rename the physics server `run_on_thread` project settings
Hugo Locurcio
2022-01-17
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-25
Don't show errors when getting nonexistent settings
Aaron Franke
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-24
Project feature warning system
Aaron Franke
2021-11-22
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-11-22
Ignore override.cfg when in editor
kobewi
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-13
Fix character encoding of Engine::get_copyright_info
Nathan Franke
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-10
Fix path with multiple slashes not being corrected on templates
Ricardo Subtil
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-25
Add ability to register singletons from engine API
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-25
Implement native extension system
reduz
2021-06-20
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-16
Save binary ProjectSettings key length properly
Haoyu Qiu
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-01
Add `Engine.print_error_messages` property to disable printing errors
Hugo Locurcio
2021-04-08
Set resource path earlier on ProjectSettings setup
George Marques
2021-03-24
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-03-16
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
Fredia Huya-Kouadio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-07
Allow to save override.cfg with ProjectSettings
kobewi
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Detect external modification of project.godot
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
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