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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
/
config
/
project_settings.h
Age
Commit message (
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Author
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-09-18
Fix inconsistent scene file name casing by moving existing Name_Casing code t...
ryburnj
2022-08-27
Only compile project features logic in editor builds
Aaron Franke
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-06-07
Add GLOBAL_DEF_INTERNAL to hide specific settings
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-17
ProjectSettings: use RBMap again instead of HashMap
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-24
Project feature warning system
Aaron Franke
2021-11-22
Ignore override.cfg when in editor
kobewi
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-09
Detect external modification of project.godot
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
Removed references to 'registering_order', as it was unused.
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz