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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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engine.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-01-17
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-22
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-10-13
Fix character encoding of Engine::get_copyright_info
Nathan Franke
2021-08-25
Add ability to register singletons from engine API
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-25
Implement native extension system
reduz
2021-06-20
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-31
Implement shader caching
reduz
2021-05-01
Add `Engine.print_error_messages` property to disable printing errors
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Make warning about Reference singletons more accurate
Pedro J. Estébanez
2020-11-19
Warn about singleton being a Reference
Pedro J. Estébanez
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz