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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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command_queue_mt.h
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Author
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-23
reduce static memory usage
dragmz
2017-11-18
CommandQueueMT doesn't lock during command execution
m4nu3lf
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Move wait_for_flush out of queue lock
Sipaha
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-15
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-29
Remove debug prints
eska
2016-01-04
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky